How to rotate a image in Java
A coordinate transformation can be applied to the Graphics2D object.
// gr is a java.awt.Graphics2D object java.awt.geom.AffineTransform transform = gr.getTransform(); // rotate the image about the center of panel. int xPanelCenter=this.getWidth()/2; int yPanelCenter=this.getHeight()/2; double pi=3.141592654; double angle=rotatedDegree*pi/180; // convert to radian transform.rotate(angle,xPanelCenter,yPanelCenter); gr.setTransform(transform); // apply transformation
At this point, all coordinates in the gr object will be transformed. Calling the drawImage() method now will draw a transformed (rotated) image.
// draw the image gr.drawImage(taichiImage,10,10,this);
How to create an animation thread
To create a new thread in Java, you must specified the thread entry point, which is typically know as the "run()" method.
Steps to start a running thread :
- Implements the run() method of a "Runnable" interface.
- Wrap the Runnable interface with a Thread object.
- Invoke the start() method of the Thread object.
Let's do it step by step now.
- Implements the run() method of a "Runnable" interface.
- Wrap the Runnable interface with a Thread object.
- Invoke the start() method of the Thread object.
// animation thread public void run() { while (true) { rotatedDegree=rotatedDegree+1; // rotate one degree for each frame. repaint(); // sleep for 40 ms, roughly 25 frames per second (1000/40=25) try { Thread.sleep(40); } catch (Exception ignore) {} } } /* The idea of the above animation is : repeatedly draw a new frame, repaint the screen then delay for a while so that the frame can be seen. To create a smooth animation, frame per second should between 20 and 30. The above sample has a FPS value slightly less than 25. */
// graphicsPanel is a Runnable interface Thread thread=new Thread(graphicsPanel);
thread.start(); // the run() method will be started
Full runnable demo
/****************************************************************************** * File : RotatingTaichi.java * Author : http://java.macteki.com/ * Description : * Display a rotating Taichi image in a graphics panel. * Tested with : JDK 1.6 ******************************************************************************/ import java.awt.image.BufferedImage; import java.awt.Point; class RotatingTaichi extends javax.swing.JPanel implements Runnable { private BufferedImage taichiImage; private int rotatedDegree=0; public static RotatingTaichi getInstance() { RotatingTaichi panel=new RotatingTaichi(); panel.setPreferredSize(new java.awt.Dimension(320,320)); panel.setBackground(java.awt.Color.WHITE); panel.taichiImage = new BufferedImage(300,300,BufferedImage.TYPE_INT_RGB); panel.drawTaichi(panel.taichiImage,150,150,100); return panel; } // draw a taichi image public void drawTaichi(BufferedImage image,int xCenter,int yCenter, int radius) { java.awt.Graphics2D gr = (java.awt.Graphics2D) image.getGraphics(); gr.setColor(java.awt.Color.WHITE); gr.fillRect(0,0,image.getWidth(this),image.getWidth(this)); gr.setStroke(new java.awt.BasicStroke(2)); // pen width gr.setColor(java.awt.Color.BLACK); // draw the big circle int r=radius; // radius int xc=xCenter, yc=yCenter; // center // the bounding rectangle (x,y,w,h) of the circle is defined by : // x=xc-r, y=yc-r, w=r*2, h=r*2; gr.drawArc(xc-r,yc-r,r*2,r*2,0,360); // (x,y,w,h,startDegree,arcDegree) // draw a half circle inside the big circle xc=xCenter; yc=yCenter-radius/2; r=radius/2; gr.drawArc(xc-r,yc-r,r*2,r*2,270,180); // (x,y,w,h,startDegree,arcDegree) // draw another half circle inside the big circle xc=xCenter; yc=yCenter+radius/2; r=radius/2; gr.drawArc(xc-r,yc-r,r*2,r*2,90,180); // (x,y,w,h,startDegree,arcDegree) // draw two more small circles xc=xCenter; yc=yCenter-radius/2; r=radius/8; gr.drawArc(xc-r,yc-r,r*2,r*2,0,360); // (x,y,w,h,startDegree,arcDegree) xc=xCenter; yc=yCenter+radius/2; r=radius/8+1; gr.drawArc(xc-r,yc-r,r*2,r*2,0,360); // (x,y,w,h,startDegree,arcDegree) // fill with appropriate color int black=packRgb(0,0,0); floodFill(image,xCenter,yCenter-radius/2,black); floodFill(image,xCenter,yCenter+radius/16,black); } // override the paint method // just paint the taichi image here public void paintComponent(java.awt.Graphics graphics) { super.paintComponent(graphics); // Graphics2D is a better choice to the default Graphics object java.awt.Graphics2D gr=(java.awt.Graphics2D) graphics; java.awt.geom.AffineTransform transform = gr.getTransform(); // rotate the image about the center of panel. int xPanelCenter=this.getWidth()/2; int yPanelCenter=this.getHeight()/2; double pi=3.141592654; double angle=rotatedDegree*pi/180; // convert to radian transform.rotate(angle,xPanelCenter,yPanelCenter); gr.setTransform(transform); gr.drawImage(taichiImage,10,10,this); } public static int packRgb(int r,int g,int b) { return (r*256+g)*256+b; } // implements the flood fill algorithm public static void floodFill(BufferedImage image, int x,int y, int fillColor) { java.util.ArrayList<Point> examList=new java.util.ArrayList<Point>(); int initialColor=image.getRGB(x,y); examList.add(new Point(x,y)); while (examList.size()>0) { Point p = examList.remove(0); // get and remove the first point in the list if (image.getRGB(p.x,p.y)==initialColor) { x = p.x; y = p.y; image.setRGB(x, y, fillColor); // fill current pixel if (image.getRGB(x-1,y)==initialColor) // check west neighbor { examList.add(new Point(x-1,y)); } if (image.getRGB(x+1,y)==initialColor) // check east neighbor { examList.add(new Point(x+1,y)); } if (image.getRGB(x,y-1)==initialColor) // check north neighbor { examList.add(new Point(x,y-1)); } if (image.getRGB(x,y+1)==initialColor) // check south neighbor { examList.add(new Point(x,y+1)); } } } } // animation thread public void run() { while (true) { rotatedDegree=rotatedDegree+1; // rotate one degree for each frame. repaint(); // sleep for 40 ms, roughly 25 frames per second (1000/40=25) try { Thread.sleep(40); } catch (Exception ignore) {} } } public static void main(String[] args) throws Exception { RotatingTaichi graphicsPanel = RotatingTaichi.getInstance(); javax.swing.JFrame window=new javax.swing.JFrame(); window.add(graphicsPanel); window.pack(); window.setDefaultCloseOperation(javax.swing.JFrame.EXIT_ON_CLOSE); window.setTitle("Macteki Taichi Panel"); window.setVisible(true); // start the animation thread new Thread(graphicsPanel).start(); } }
Thanks for reading. Comments are welcome.
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